Sat 28 January, 2012

38 Studios founder Curt Shilling has written his own statement regarding the situation, and it's just about as frank and honest as we've come to expect from Shilling over the last couple of days: "You can argue the merits and effectiveness of it, but right now it's how it's done and as someone that's as invested as I am in this company, I stand by what has happened."
Shilling goes on to say that the free DLC is intended to be an incentive to early adopters and a reward for "fans and gamers who commit to us with their time and money when it benefits the company." He does, however, realize that the situation could have been handled differently: "It is my responsibility as the leader to know of things like this and be aware that it would become an issue, I failed on both accounts. No one else is to blame, but at the same time there is no nefarious attempt to do anything under handed here."
38 Studios head Curt Shilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout originally appeared on Joystiq on Sat, 28 Jan 2012 13:30:00 EST. Please see our terms for use of feeds.
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Mojang's Jens Bergensten apologized for the slur and encouraged fans to check the new translation via Crowdin -- the Afrikaans home screen now reads "enkelspeler," which translates to "single player," as it should.
Minecraft language update inadvertently contained racial slur (but it's fixed now) originally appeared on Joystiq on Sat, 28 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.
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On last week's mailbox 'Akradon', sent in an e-mail saying that he feels that people complain unecessarily about small things in games.
Click here to read the full article
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GoG discounts Jagged Alliance 2, Witcher 2 for the weekend originally appeared on Joystiq on Sat, 28 Jan 2012 10:30:00 EST. Please see our terms for use of feeds.
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Continue reading Sins of a Solar Empire: Rebellion warps in first screens
Sins of a Solar Empire: Rebellion warps in first screens originally appeared on Joystiq on Sat, 28 Jan 2012 03:00:00 EST. Please see our terms for use of feeds.
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"It's just ridiculous, there's no reason for this game to have done well. It's nice for everyone involved," McMillen said in an interview with IndieGames.
"When I started development on Isaac, I wasn't even sure if I should charge for it, because I didn't think people would want it, in all honestly. I had to shop it around to a bunch of different developers, and say like 'Do you think I could sell this?', because I thought it was way too weird, I thought the content was too disturbing and creepy. I thought it would just rub too many people the wrong way and I thought the design was just too hardcore for any kind of mass amount of people to enjoy."
Due to the success of Isaac, McMillen and crew are currently working on The Wrath of the Lamb expansion, which will be $3 and launch "when it's done."
The Binding of Isaac closing in on 450K sales originally appeared on Joystiq on Sat, 28 Jan 2012 02:00:00 EST. Please see our terms for use of feeds.
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The device could have been remarkably different, however. For instance, Sony designer Takashi Sogabe (responsible for the Walkman, among other things) had originally intended for the Vita to be a much more svelte device: "The original design of the PS Vita, for example, was very much thinner than the current retail product," Sogabe said during an interview with The Guardian. "From a designer's point of view, thinner is better-looking, but the engineers wanted to put all the features in. Maybe it will become thinner in the future, but the engineers would have to come up with a means to do that."
There was also a time when the Vita's shape had more in common with the DS than the PSP: "We came up with various patterns, including a clamshell one. Then we discussed it with a lot of publishers and settled on this shape." In the long run, Sony decided that it would be a better idea to transfer the PSP's brand equity to the Vita by having the devices look similar.
One major difference between the PSP and Vita, however, is the latter's massive screen, which at 5 inches makes it the biggest screen on any dedicated portable gaming device this side of an iPad. That figure had started at 5.5 inches, according to Sogabe, but was scaled back seeing as this is a portable device and everything. We like Sony's ambition with hardware design, but we'd still rather have the real Vita over a giant, wafer-thin abalone.
The Vita could have been thinner, or huge, or a clamshell originally appeared on Joystiq on Sat, 28 Jan 2012 01:00:00 EST. Please see our terms for use of feeds.
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add to furlFri 27 January, 2012

Find the full list of sellers -- missing Steam, notably -- after the break.
Continue reading Dead Block is alive on PC
Dead Block is alive on PC originally appeared on Joystiq on Fri, 27 Jan 2012 23:59:00 EST. Please see our terms for use of feeds.
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What's everyone playing?
Continue reading WRUP: Wrong song, wrong time
WRUP: Wrong song, wrong time originally appeared on Joystiq on Fri, 27 Jan 2012 23:00:00 EST. Please see our terms for use of feeds.
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Like its downloadable cousin, the boxed version will also include both of Alan Wake's DLC episodes, "The Signal" and "The Writer."
Alan Wake getting boxed PC version from Nordic Games originally appeared on Joystiq on Fri, 27 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.
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Here at Joystiq, we pride ourselves on being inside your mind, knowing what it wants, knowing what it thinks. We're like a somewhat creepier, less linguistic Babel Fish. The one thing your brain has been demanding is an updated version of 2002's Command & Conquer: Renegade.
We'd like to bring to your attention Renengade X: Black Dawn, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK.
In its current form, Renegade X is an updated version of the original game's multiplayer, made in Unreal Tournament 3, and has been playable for some time. If you want to partake, you'll need to own a copy of Unreal Tournament 3 with the latest updates.
Or, you know, just wait a day.
[Thanks, ssjChris!]
C&C: Renegade remake Renegade X: Black Dawn deploys tomorrow originally appeared on Joystiq on Fri, 27 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.
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Okay, well, technically that other trailer for The Darkness 2 was the grossest, but this new one is a really, really close second. If there's one thing we know for sure at this point, it's that these demons are seriously offended by human heads being attached to human spines and bodies.
The Darkness 2 executions trailer is the grossest originally appeared on Joystiq on Fri, 27 Jan 2012 21:30:00 EST. Please see our terms for use of feeds.
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Those disappointed by Iron Brigade's lack of ambidextrous salutations will be pleased to hear about the free title update launching alongside the patch. It'll jolt your character's left arm to life, allowing it to perform gestures just like the one on the right. Oh, sure, the patch also ensures compatibility between regular and DLC-equipped players, but you have to appreciate the little things -- even when the game's about big stuff stomping around.
Iron Brigade 'Rise of the Martian Bear' DLC coming in at $5 originally appeared on Joystiq on Fri, 27 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.
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If you don't yet know why that darling doll is crying, go ahead and pick up The Binding of Isaac on Steam for $5, or wait for the Unholy Edition to launch in the UK at an unknown price. Or you can just listen to this song, whose recurring line is "To the basement, people, to the basement / Many surprises await you / In the basement, people, in the basement / You hid there last time, you know we're gonna find you."
Update: Merge Games, the publisher behind Isaac's Unholy Edition, is based in the UK. While it doesn't list the retail version specifically as UK-only, we assume that is, in fact, the case. All you North Americans can just crawl back into your basements now, thanks. We've reached out to Merge Games for clarification.
The Binding of Isaac: Unholy Edition splats across UK retail shelves March 16 [Update] originally appeared on Joystiq on Fri, 27 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.
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We're going to start your weekend off the right way: with Yoshinori Ono phonetically reciting Raul Julia's iconic lines from Street Fighter: The Movie. As good as you think this is going to be, we promise it's better.
Street Fighter: The Movie: The Yoshinori Ono Re-enactment originally appeared on Joystiq on Fri, 27 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.
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Imagine Theatrhythm: Final Fantasy, but with a guitar-wielding rocker slicing zombies apart instead of cutely rendered Final Fantasy characters meandering through peaceful meadows. This isn't just a psychotic thought exercise -- it's the premise of Zombie Slayer Diox, the second 3DS eShop game from UFO Interactive and the second UFO game to feature both guitars and zombies.
Players control Diox, a guitarist from the year 20xx looking for an amp with infinite zombie killing power, and destroy lines of zombies by swiping in prescribed directions. You'll find your zombie killing instrument on the eShop in "early 2012."
Continue reading Zombie Slayer Diox rocking out on 3DS eShop
Zombie Slayer Diox rocking out on 3DS eShop originally appeared on Joystiq on Fri, 27 Jan 2012 19:30:00 EST. Please see our terms for use of feeds.
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If there's one thing we'd have to say the Dirt series has been missing, it's demolition derby -- cars crashing into cars crashing into cars. Another thing: so many pyrotechnics. Dirt Showdown realizes this and offers a taste of both in the latest trailer.
Buckle up, this Dirt Showdown trailer may give you whiplash originally appeared on Joystiq on Fri, 27 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.
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These words are fair game in singleplayer (with the Family Setting turned off), but Microsoft adds an extra filter to Live play, developer Denki's Gary Penn told Edge: "Quarrel uses the Collins official Scrabble dictionary comprising over 110,000 words up to eight letters in length, including a huge collection of words deemed 'offensive' by Collins, such as 'arse', 'shit', 'wank' and 'fuck.'"
Other banned words include "start," "skid," "poop," "hung," "dice" and "god." We're stumped on how to use "dice" in an offensive manner, but we've seen "fag" flung around Xbox Live chat with alarming, unfiltered regularity, so we're not going to try to figure out Microsoft's regulation process here.
XBL language filter prevents harmless words from being used in Quarrel originally appeared on Joystiq on Fri, 27 Jan 2012 18:40:00 EST. Please see our terms for use of feeds.
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The bad news is that today's column will be my last. I've accepted a full-time job elsewhere and I won't be able to write for Joystiq anymore. It's been a blast talking about JRPGs with you all, and I hope you enjoyed reading my articles almost as much as I enjoyed writing them.
The good news is that I'm taking this opportunity to write about one of the best JRPGs of all time, a game I always fervidly rank at the top of every "Best Games Ever!!!" list. Few games know how to tell a story this poignant, this engaging, this memorable. Few games blend narrative and mechanics together this smoothly. Few games are so powerful that they convince you to ignore some significant flaws, like bizarre bugs and a terrible translation effort. But this one is.
It's called Suikoden II.
Continue reading Remembering the best JRPG ever
Remembering the best JRPG ever originally appeared on Joystiq on Fri, 27 Jan 2012 18:20:00 EST. Please see our terms for use of feeds.
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Elston said he thinks the title is still worth $50, which is why it's so great that Nintendo's Circle Pad Pro, which we feel is necessary to properly enjoy Revelations, will be an extra $20.
Resident Evil: Revelations' price lowered to $39.99 before launch originally appeared on Joystiq on Fri, 27 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.
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Hours earlier, Reddit user meandertal had posted this screencap from the Almost Human blog, highlighting a fan's question about the inclusion of on-screen arrows in Grimlock. That wasn't currently an option, programmer Petri Häkkinen said, asking the fan why he wanted to know. "I'm disabled and use a mouth stick for typing," he responded, saying he'd adapt to the existing controls and couldn't wait to play the game.
Two and a half hours later, Häkkinen posted this:

"When we got our inbox open, we almost couldn't believe our eyes; it was just pouring with encouraging emails," Salila told Joystiq. "All these people writing in saying thanks and wishing us good luck, just like in the mountain of comments on Reddit.
"For us it was a rather simple thing to implement, but we couldn't imagine that it could mean so much to somebody else. It kind of gives you perspective on life itself."
Continue reading Indie studio Almost Human is more human than most
Indie studio Almost Human is more human than most originally appeared on Joystiq on Fri, 27 Jan 2012 17:40:00 EST. Please see our terms for use of feeds.
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"Let me start by apologizing. The demo? Ya, it is way way WAYYYYY more buggy than anything ANYONE should ever release, much less a demo," Schilling wrote. He said that due to "the depth of breadth of a game that has anywhere from 40-50 hours (main quest line play) to 2-300 hours (for completionist)," it was inevitable there would be bugs. However, rather than releasing a demo with said inevitable issues, he argued with EA to not put out a demo at all. A fight that he said he's glad he lost.
"The demo has been a God send, especially when I realize even in this thread, how many people became aware because of the demo," Schilling said. "In a partnership there is a lot of give and take, and I believe in my team, they are world class, but when you have a publisher there are things happening you'd rather not choose. Shipping old code out 3 months prior to gold master to a 3rd party with no stake in the demo success can be problematic." Regardless of the issues, Schilling ultimately says he was glad for the exposure the demo granted Reckoning, and he'll be "chatting more" on NeoGAF in the future.
[Thanks, Wombat!]
38 Studios head Curt Schilling apologizes for 'buggy' Reckoning demo originally appeared on Joystiq on Fri, 27 Jan 2012 17:20:00 EST. Please see our terms for use of feeds.
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Where's Carl been? We haven't seen that dude in two months. We thought he was just playing Skyrim, but now it seems that he's been roped into working on Resident Evil 6, much like the rest of the world's population.
"This is by far the largest scale production Capcom has ever embarked on," executive producer Hiroyuki Kobayashi reveals in a developer introduction to the announcement trailer, seen above. "Between the 150 staff members in Japan and everyone around the world, we have more than 600 people involved."
Kobayashi goes on to call Resident Evil 6 "the most ambitious" in the series, and employing 600 is certainly a statement to that effect. To put that number into perspective, recent sequels Assassin's Creed 2 and GTA IV were completed thanks to the efforts of 450 and an estimated 1000, respectively.
Kobayashi's foreword in the video above is joined by introductions from director Eiichiro Sasaki and producer Yoshiaki Hirabayashi, the latter of whom defines Resident Evil 6's genre as "dramatic horror." With a straight face.
Resident Evil 6 is Capcom's 'largest scale' game ever, has 600 people involved originally appeared on Joystiq on Fri, 27 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.
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This past holiday, while we were busy sipping eggnog and chorusing the neighbors with classic holiday tunes, a group of dedicated Steam forum members were creating an incredible Christmas music album featuring Valve characters. "Goodbye Christmas Caroline" spawned more than an album, though, as one especially holiday spirit-filled member then crafted an entire music video around one particular track.
"This is Aperture" takes the characters we've come to know and
Continue reading 'This is Aperture' music video channels The Nightmare Before Christmas
'This is Aperture' music video channels The Nightmare Before Christmas originally appeared on Joystiq on Fri, 27 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.
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Continue reading Rock Band Weekly: Tears for Fears, Sum 41
Rock Band Weekly: Tears for Fears, Sum 41 originally appeared on Joystiq on Fri, 27 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.
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"I consulted with Mr.Megaman (his name is Mr.I...) about it 1 year ago," Ono said. This iteration was the "result" of that consultation. A previous Mega Man game developed under Inafune's command, the cancelled Mega Man Universe, also featured "Bad Box Art Mega Man." So maybe Inafune just thinks it's really funny.
Now, as for why Mega Man and Pac-Man are Sony-exclusive characters despite not having anything to do with Sony or the PlayStation platforms ... we aren't sure who was consulted on that decision.
[Thanks, Alex!]
Street Fighter X Tekken's Mega Man has Inafune's blessing originally appeared on Joystiq on Fri, 27 Jan 2012 15:30:00 EST. Please see our terms for use of feeds.
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Insomniac CEO Ted Price went to the YouTubes for a "face to face" with Resistance fans about his declaration that the developer is done with the franchise. There was apparently some confusion with fans that believed the series, owned by Sony, would end after Insomniac moved on.
"We believe that Resistance has reached its logical conclusion, in terms of the story we wanted to tell," Price said. "However, that doesn't mean the Resistance franchise isn't continuing. It's already in the capable hands of Nihilistic. And with Sony's shepherding we know it will continue to live on and expand."
Nihilistic is currently working on Resistance: Burning Skies for Vita, available sometime this summer. Insomniac is moving on to multiplatform co-op shooter Overstrike.
Price: Insomniac is done with Resistance, Sony isn't originally appeared on Joystiq on Fri, 27 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.
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Right now, Amazon is the only place we've seen this specific offer. We're checking in with Sony to determine whether this offer applies to 3G/wi-fi Vitas sold elsewhere. However, it's a sticker on the box art shown on Amazon (above). That doesn't look retailer-specific.
PS Vita 3G purchases include free data, 8GB memory card at Amazon originally appeared on Joystiq on Fri, 27 Jan 2012 14:30:00 EST. Please see our terms for use of feeds.
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According to the insert included in our copy of the game, online pass owners (read: those who purchase new copies of the game) will get access to "seven additional player quests" throughout the House of Valor faction questline. It's unclear whether the PlayStation 3 and PC versions of the game contain the same stipulation, but we've reached out to EA for clarification.
Update: 38 Studios community manager "Muse" posted the following statement to the 38 Studios forums, as pointed out in our comments section: "We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day. We hope that helps clarify that point, at least."
Update 2: EA issued this response to Joystiq this afternoon: "The House of Valor quest line is free bonus content available to those who purchase a new copy of Kingdom of Amalur: Reckoning for the Xbox 360 and PS3 by entering the Online Pass included with the game. PC players who purchase Reckoning at one of the many digital retailers online including Origin, Steam and more, will also receive the House of Valor quest line at no cost."
Kingdoms of Amalur: Reckoning locks out questline via online pass [update: 38 Studios and EA respond] originally appeared on Joystiq on Fri, 27 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.
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