Thu 09 September, 2010

Don't worry about it too much though, we're sure you'll find something to keep you busy for the rest of the month.
Continue reading Quantum Theory demo on Xbox Live 'later this month'
Quantum Theory demo on Xbox Live 'later this month' originally appeared on Joystiq on Thu, 09 Sep 2010 02:00:00 EST. Please see our terms for use of feeds.
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The driving force behind this bitterness and resentment of Zygna is the company's derivative culture. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers," one employee recalls Zynga's founder, Mark Pincus, telling the team. The SF Weekly report shows clear examples of Zygna's copy-paste attitude: there's Farm Town (pictured right), which preceded FarmVille (left) by months; and Playfish's Restaurant City, coming before Zynga's Cafe World.
Zygna has already been sued by Digital Chocolate for the use of the Mafia Wars name. According to another employee, lawsuits have been accounted for, with the company mindful of possible settlements. "I was around meetings where things like that were being discussed, and the ramifications of things like that were being discussed -- the fact that they'd probably be sued by the people who designed the game," he says. "And the thought was, 'Well, that's fine, we'll settle.' Our case wasn't really defensible."
Supposedly, things are changing. With hundreds of millions of dollars invested in the company, the public has been placing much more attention on Zynga's upcoming games. The era of the quick copy-paste cash-in may be over for Zynga, with at least one employee saying that there's a "new emphasis on original content and more sophisticated applications to draw in and keep users."
Zynga employees speak out on 'doing evil' originally appeared on Joystiq on Thu, 09 Sep 2010 01:00:00 EST. Please see our terms for use of feeds.
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38 Studios also has a strict job creation schedule over the next three years. The developer must have 125 full-time jobs within a year of signing for the loan, another 175 the following year and 150 more the year after. That may just be numbers to many of you out there, but industry human resource representatives and studio directors just spit coffee all over their monitors. The studio will be penalized $7,500 per year for each of the 450 jobs it doesn't create. Obviously, if you do the math, it's cheaper not to hire for the full-time job and take the penalty.
38 Studios must also announce the location of its new studio operations and corporate headquarters by November 30, 2010 -- note: the company just has to say where it's going, not actually get there. Also, the closing of the loan requires a "signed, enforceable" 10-year lease for 38 to stay in Rhode Island. Looks like R.I. wants to make sure that it's not paying to raise a studio -- which, to date, hasn't released a single project -- and watch it leave for California or Canada after it gets all that cash.
38 Studios' loan from Rhode Island detailed in new report originally appeared on Joystiq on Thu, 09 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.
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The Shark, compatible with PS3, PC and Mac systems, will retail for a whopping $90. The Barracuda and Piranha, only for PS3, will go for $70 and $50, respectively. Splitfish notes that its 2010 FragFX lineup will coincide with the release of Call of Duty: Black Ops on November 9.
"It may look like the Pro," says endorser Dennis Dozier, the "#1 Global CoD Champ," comparing the Shark to last year's model (itself an upgrade of the 2007 original). "It is definitely not the Pro."
Continue reading SplitFish FragFX controllers continue to evolve, now more fishy
SplitFish FragFX controllers continue to evolve, now more fishy originally appeared on Joystiq on Wed, 08 Sep 2010 23:00:00 EST. Please see our terms for use of feeds.
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While Mario's 25th anniversary should warrant a far more festive attitude from Nintendo, it doesn't seem like Mario actually needs the added attention. Unlike most other gaming mascots, Mario's popularity hasn't waned in the 25 years since the NES game -- a testament to how beloved an icon he truly is.
Nintendo trademarks Super Mario anniversary logo originally appeared on Joystiq on Wed, 08 Sep 2010 22:00:00 EST. Please see our terms for use of feeds.
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Retro consoles torn apart, ancient innards exposed originally appeared on Joystiq on Wed, 08 Sep 2010 21:30:00 EST. Please see our terms for use of feeds.
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Contrary to the marketing line, you'll likely find less than you bargained for in Dragon Age: Witch Hunt, a disappointing and flimsy finale to the Dragon Age: Origins storyline. It's not a terrible chunk of content -- and it would have to do far worse before it could tarnish BioWare's other efforts in keeping the Dragon Age universe alive for almost a year now -- but the crucial failure to deliver a satisfying conclusion is hard to forget. We'll talk forgiveness later.
Continue reading Dragon Age: Witch Hunt DLC review: Build a bridge out of her
Dragon Age: Witch Hunt DLC review: Build a bridge out of her originally appeared on Joystiq on Wed, 08 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.
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[Thanks, Christian]
Continue reading Video: Creating the sounds of Halo: Reach
Video: Creating the sounds of Halo: Reach originally appeared on Joystiq on Wed, 08 Sep 2010 20:30:00 EST. Please see our terms for use of feeds.
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Speaking with Gamasutra, the Penny Arcade duo noted that the establishment of PAX not only serves gamers, but publishers as well. "[Publishers] need a place like PAX to promote [their products]," the team said. This year's show gave fans (and journalists!) an additional opportunity to check out games like Epic Mickey, Swarm, and Outland before release. PAX's timing, the Penny Arcade duo argue, allow for games to be spread more evenly throughout the year. "Before, if a game didn't make its Christmas launch it was a nightmare. This year was much more distributed as far as big releases."
Penny Arcade Expo will return to Boston next year for PAX East 2011, which will undoubtedly also turn up big numbers. But, PAX may have its eyes set on an international show. "A third PAX would likely take place in a different country," the Gamasutra report states. "Preferably somewhere the duo want to visit." PAX South Africa, perhaps? Cause we've got that covered!
PAX Prime 2010 had over 67k attendees; international show teased originally appeared on Joystiq on Wed, 08 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.
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Wait a second. What's that? Disney Guilty Party's actually fun? It doesn't look like the developers were locked in a closet throughout the design process? Oh, fine. I guess I'll give it a shot.
Continue reading Disney Guilty Party review: Waggle, She Wrote
Disney Guilty Party review: Waggle, She Wrote originally appeared on Joystiq on Wed, 08 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.
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For those unfamiliar with the game, the concept centers around the evolution of the shooter. Starting with the iconic intro stage to the original arcade game, Infinity Gene introduces new gameplay and visual elements as you reach certain score targets. The first upgrade allows you to move your ship freely across the X and Y axis, and eventually you'll be able to move along the Z-axis as well. The visuals transform from a monochromatic not-even-8-bit look, to a wild barrage of colorful vectors.
Like the rest of the recent Space Invaders games, Infinity Gene may be more fun to look at, than to actually play. The entire presentation is high-concept -- every time the bright white "EVOLUTION" screen appears on the screen, it's hard not to think how odd this title really is. It's definitely intriguing, but perhaps not everyone's cup of tea.
Continue reading Space Invaders Infinity Gene Xbox 360 & PS3 preview: a classic evolved
Space Invaders Infinity Gene Xbox 360 & PS3 preview: a classic evolved originally appeared on Joystiq on Wed, 08 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.
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At the very least, we know to expect dozens -- if not hundreds -- of videos showing Japanese people waving their arms and legs about, trying desperately to maintain control while piloting Kinect-based games. We can hardly wait.
Microsoft promises new Kinect games at Tokyo Game Show originally appeared on Joystiq on Wed, 08 Sep 2010 18:30:00 EST. Please see our terms for use of feeds.
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Hey, a game where you pilot a flying UPS truck -- that could be pretty neat! Oh, sorry. See, I'm already forgetting HAWX 2. Let me get this all down before I move on to something more exciting, like a documentary on how they make packing peanuts.
Continue reading HAWX 2 review: The mild blue yonder
HAWX 2 review: The mild blue yonder originally appeared on Joystiq on Wed, 08 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.
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Not that Wii gamers will be terribly surprised they're not invited to the online gaming party, but EA has confirmed that online play has been left out of the Wii version of NBA Jam.
Click here to read the full article
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But because of the addition of multiplayer, I was concerned about how mods will be shared now. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. I was promised persistence across all games, be they mods or standard games.
One final interesting tidbit: all loot dropped in multiplayer games will be client specific. This means that the items you see in your game are only in your game. No need for mad dashes to grab all the high-level loot drops!
Torchlight 2 will offer free mod tools, full mod support in multiplayer originally appeared on Joystiq on Wed, 08 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.
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You may have seen gameplay footage of the Keyboard in action in Rock Band 3, but now Harmonix has actually explained what's going on on-screen with this new developer video dedicated to the new instrument.
Click here to read the full article
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Continue reading Rock Band 3 trailer shows off the power of love (and keyboards)
Rock Band 3 trailer shows off the power of love (and keyboards) originally appeared on Joystiq on Wed, 08 Sep 2010 17:10:00 EST. Please see our terms for use of feeds.
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Liara's return in Mass Effect 2 has had a rather divisive effect amongst fans, many of whom found disliked her unexpectedly dark turn. The prequel comic Mass Effect Redemption offers some insight into her drastic personality change -- her search for Shepard's body led to a messy exchange with the Shadow Broker, a mysterious entity that's been teased throughout both Mass Effect games. The DLC gives you new information on the Shadow Broker's whereabouts, courtesy of Cerberus, which gives you reason to return to Liara on Illium. Exactly who is the Shadow Broker and what does he do with the information at his disposal? How does Liara want to exact her revenge? These questions are all finally answered.
Continue reading Mass Effect 2 Shadow Broker DLC review: required reading
Mass Effect 2 Shadow Broker DLC review: required reading originally appeared on Joystiq on Wed, 08 Sep 2010 16:40:00 EST. Please see our terms for use of feeds.
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It turns out Nintendo was quietly planning a double-barreled assault on piracy this week, as it's released firmware updates for both of its leading consoles over the past 24 hours.
Click here to read the full article
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Continue reading Video: Halo: Reach 'Tip of the Spear' Bungie dev walkthrough
Video: Halo: Reach 'Tip of the Spear' Bungie dev walkthrough originally appeared on Joystiq on Wed, 08 Sep 2010 16:20:00 EST. Please see our terms for use of feeds.
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According to GBAtemp.net, the affected carts include (but aren't necessarily limited to) the Acekard 2i, Supercard DSTwo, M3i Zero, iPlayer and DSTTi. A handful of carts are reportedly unaffected by the update, including the EZ-Flash Vi, iSmart DS and Hyper R4i.
And thus the cycle begins anew, with hackers diligently hacking away at Nintendo's new anti-piracy efforts (which didn't take too long last time). Joystiq does not condone piracy, but flash cartridges also have plenty of legal, entertaining uses. For example, did you know the DS makes a handy SCUMM emulator?
DSi firmware 1.4.1U update blocks certain flash carts originally appeared on Joystiq on Wed, 08 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.
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Continue reading XBLA in Brief: Plants vs Zombies, Dance! It's Your Stage
XBLA in Brief: Plants vs Zombies, Dance! It's Your Stage originally appeared on Joystiq on Wed, 08 Sep 2010 15:35:00 EST. Please see our terms for use of feeds.
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Square recently adopted an educational stance in a "how to play" video, showing off the shooter's frantic, out-of-body respawning feature. lt looked a little rough, so a delay seems prudent . And besides, Q4 2010 is already packed.
Mindjack moves to 2011 originally appeared on Joystiq on Wed, 08 Sep 2010 15:15:00 EST. Please see our terms for use of feeds.
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The future of Kinect won't be entirely controller-free, either. While Sony has taken shots at the Kinect's lack of button input, Tsunoda says that "it's not like we're trying to take controllers out of the equation." While the current library is focused on an entirely controller-free experience, Tsunoda says that "games that involve both controllers and Kinect as well are totally possible."
"That's one of the unique things about the Xbox platform: we can do controllers; we can do controllers with Kinect, which is more than just motion control, it has voice and human recognition as well." So Kudo, when are you going to reveal the head-tracking enabled, voice-command Halo tactical FPS we just imagined?
Tsunoda describes Kinect's object-scanning, controller-wielding future originally appeared on Joystiq on Wed, 08 Sep 2010 14:55:00 EST. Please see our terms for use of feeds.
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The DIY Harmonix booth at PAX, replete with Han in carbonite and suit of armor originally appeared on Joystiq on Wed, 08 Sep 2010 14:35:00 EST. Please see our terms for use of feeds.
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With Xbox Live coming to Windows Phone 7 in just a couple months, and rumors of PlayStation integration on the Android platform, things are about to get wild on the mobile gaming front. If you're the early adoption type, fire up iTunes and get downloading. If you're the wait-and-see type, maybe the early adopters will share their progress in the comments. We'll go first: Update complete, everything's working fine.
[Update: Things are still pretty spartan on the Game Center front. The service is up and running, but with just one game out that supports it - that would be the less-than-stellar iPhone port of Ms. Pac-Man - we're holding out for something better. C'mon Angry Birds! Quick feedback: You can't see your friends' friends, and you can't see their achievements either. We're assuming that changes if you each have the same game but, again, there's not a lot of software available right now. Anyone want to play some Fruit Ninja with OpenFeint?]
[Update 2: Touch Arcade is keeping track of the Game Center launch titles, and which ones have been updated, here. To put it more directly, that's the page you're going to want to sit on until Plunderland gets a "NOW LIVE!" note next to it.]
Download iOS 4.1 now, get Game Center (on your compatible iProduct) originally appeared on Joystiq on Wed, 08 Sep 2010 14:05:00 EST. Please see our terms for use of feeds.
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Hi all - just confirmed with Netflix rep that they are in a limited release of a NEW disc that enables search functionality and has a new browsing interface. Unfortunately there's no way to opt in - seems like it's for new customers only at this point.
#speakup #netflix #wii
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Further investigation has yet to reveal additional details, but we can deduce using logic (and enthusiasm) that Ace Attorney fans will demand an English localization. Any rebuttals?
Ace Attorney Investigations 2 announced, coming to TGS originally appeared on Joystiq on Wed, 08 Sep 2010 13:45:00 EST. Please see our terms for use of feeds.
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Xbox Live enforcement master Stephen Toulouse acknowledged the mistake and said that the training of his banhammer-wielding team had already been updated. Microsoft altered its Xbox Live policy earlier this year to allow acknowledgement of sexual orientation terms for people, following concerns over the company's policies toward the GLBT community.
Microsoft apologizes for suspending 'Fort Gay' gamer originally appeared on Joystiq on Wed, 08 Sep 2010 13:15:00 EST. Please see our terms for use of feeds.
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Copyright L8RMEDIA 1998-2009 - Tous droits réservés - L'intégralité des articles est à consulter sur jeuxvideo.org
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He reiterated the original feature set - "4 brand new maps built in Frostbite, as well as Vietnam specific weapons, vehicles, persistence, unlocks, and achievements/trophies" - and, well, that's about it. We're shipping out to Tokyo next week where we'll rendezvous with the expansion and deliver the intel back here. Still think they're going to hit that "this winter" release window?
Battlefield: Bad Company 2 Vietnam getting first showing at TGS originally appeared on Joystiq on Wed, 08 Sep 2010 12:45:00 EST. Please see our terms for use of feeds.
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King of all kings of the cosmos -- Katamari Damacy and Noby Noby Boy creator Keita Takahashi -- is leaving Namco, reports Play.tm. A Namco representative confirmed Takahashi's resignation.The developer expressed his dissatisfaction in the past with developing for the Japanese publisher, even saying he was disappointed with the support he received for Noby Noby Boy. He's also expressed interest in branching out to other careers, telling the BBC in 2005, "In 10 years time, I am not going to be making games any more." More recently, he got to work on plans for a playground in Nottingham, UK.
[Image credit: jontintinjordan]
Katamari Damacy creator Keita Takahashi leaves Namco originally appeared on Joystiq on Wed, 08 Sep 2010 12:15:00 EST. Please see our terms for use of feeds.
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Mike Fahey, Michael McWhertor, in the same podcast! That's crazy!! But it's true. And we'll be taking your calls and discussing the fall of gaming.
What are you hopes? What do you want to play? What do you still need to play? Why did it take me so friggin long to finally beat Metal Gear Solid Peace Walker? (Just last night, seriously) All this and more will be discussed during today's episode of Kotaku Talk Radio.
Don't forget to give us a ring — or listen live.
The weekly Kotaku Talk Radio podcast kicks off at 11:00 AM mountain time (1:00 PM ET) on Wednesday.
Call us on the air LIVE at (877) CHAT-212 or use Skype to dial in! You can also pick up a nifty, and free, iPhone App to listen to the show live here.
Non-U.S. listeners, use the feed below...
And don't forget to subscribe to "Kotaku Talk Radio" in iTunes to check out past interviews with the likes of Sid Meier, David Jaffe, Amy Hennig, Ken Levine, Tim Schafer, Greg Zeschuk, Todd Howard, Cliff Bleszinski, Jeremiah Slaczka, Jeff Gerstmann, Jordan Thomas, Stig Asmussen, Major Nelson and Randy Pitchford.
We'll also continue to provide direct downloads of the show a couple of hours after showtime each Wednesday.
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The premise is simple to a fault: You hop in a box with Roman slaves and then stab 'em until they're dead. That's it. For some, non-stop brawling makes for the best kind of action game; the beat-'em-up genre's survived on this kind of repetition. Gladiator even takes advantage of a handful of elements inspired by role-playing, which keeps things from getting stale too quickly.
Continue reading Gladiator Begins review: Do I not entertain?
Gladiator Begins review: Do I not entertain? originally appeared on Joystiq on Wed, 08 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.
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Outside of FFIV's Kain and FFXIII's Lightning, no other playable characters have been confirmed. We get the feeling you'll see an expanded roster of fan-favorite brawlers at next week's Tokyo Game Show.
Dissidia Duodecim: Final Fantasy coming to PSP next year originally appeared on Joystiq on Wed, 08 Sep 2010 11:45:00 EST. Please see our terms for use of feeds.
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Continue reading Street Fighter High: The Musical, in 2 parts
Street Fighter High: The Musical, in 2 parts originally appeared on Joystiq on Wed, 08 Sep 2010 11:30:00 EST. Please see our terms for use of feeds.
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Show of hands: Who's excited about Batman Arkham City? Yeah, well pipe down. It's a long way off yet.
Click here to read the full article
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Each team has 3-4 active players, as determined by fan voting (with the exception of Gilbert Arenas, who made the cut but was left out of the voting after that handgun fiasco), explains ESPN, which obtained the complete game roster -- the West's stars to be posted next week. Additionally, most teams have a "legend" or two -- or three for the Knicks: Ewing, LJ and Starks (hey, they need help!) -- on hand, with a preference for the original arcade's stars (sorry Zo!). Some teams don't have a long or storied enough history to feature a legend, in which case EA has added the team's mascot to the bench -- or in the Pacers' case (a contractual hiccup with Reggie Miller), there's simply ... Schrempf.
Some late summer trades also contribute to a few oddities in the final rosters, with Courtney Lee (now a Houston Rocket) still on the Nets and Al Harrington (now in Denver) still a Knick. It's unlikely the Wii version will be patched after release, and EA Sports community manager Alain Quinto recently confirmed (in response to the question) that it wouldn't feature online multiplayer either.
Head past the break for the full Eastern Conference breakdown.
Continue reading NBA Jam East rosters revealed, legends included
NBA Jam East rosters revealed, legends included originally appeared on Joystiq on Wed, 08 Sep 2010 11:15:00 EST. Please see our terms for use of feeds.
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Sortie : 21 octobre
Si l'on a beaucoup parlé des versions PS3 et 360 de Shaun White Skateboarding, nous n'avions pas encore vu tourner la version Wii. Heureusement, c'est désormais chose faite avec ce trail(...)
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Continue reading Halo: Reach 'Deliver Hope' live-action short released in full
Halo: Reach 'Deliver Hope' live-action short released in full originally appeared on Joystiq on Wed, 08 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.
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Copyright L8RMEDIA 1998-2009 - Tous droits réservés - L'intégralité des articles est à consulter sur jeuxvideo.org
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Square Enix producer Yoshinori Kitase told Famitsu (via Gamasutra) that the new version was spurred by the launch of the remodeled 360 earlier this year, which aimed to bolster the console's install base in Japan. "We feel that there are ... a lot of people in Japan who own nothing but 360s. Thanks to the new system and such, the situation's a lot different than it was in July 2008," he explained. FFXIII will be the first Xbox 360 title released under Square's "Ultimate Hits" budget line, dropping at ¥4,980 ($59.50) on December 16.
Final Fantasy XIII Ultimate Hits International confirmed for Xbox 360 in Japan originally appeared on Joystiq on Wed, 08 Sep 2010 10:45:00 EST. Please see our terms for use of feeds.
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You can see some examples in the Japanese trailer embedded below; pay attention or you'll miss the Pac-Man-themed challenge right around the one-minute mark. The game was announced today in Japan as a November 20th Japanese launch title for Kinect, and will retail for ¥6,279. No word yet on a US release, but with the Tokyo Game Show next week, we expect to learn more.
Dr. Kawashima trains brains on Kinect with Namco's 'Respond With Your Body: New Brain Training' originally appeared on Joystiq on Wed, 08 Sep 2010 10:17:00 EST. Please see our terms for use of feeds.
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On the same day, the Kinect hardware will launch on its own at $150, alongside the Kinect 4GB Xbox 360 bundle for $300. There's also the option of purchasing the 250GB hard drive for the S version of the console separately, but that's $130. At this point, the latest announced bundle is the best value for those looking to get the whole package. Oh, and they still sell Xbox 360s that only come with plain ol' controllers, if that's your thing.
Kinect Xbox 360 250GB bundle announced originally appeared on Joystiq on Wed, 08 Sep 2010 09:58:00 EST. Please see our terms for use of feeds.
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Publisher Capcom insisted on its blog that "these are NOT official numbers," though we think they serve as a good, early indication of success. Two interesting things are at play here: Will the Case Zero experiment usher in a new type of demo experience? And if sales for Dead Rising 2 fall below expectations, will Capcom place the blame on a $5 demo that proved a little too satisfying?
Dead Rising 2: Case Zero downloaded over 300K times originally appeared on Joystiq on Wed, 08 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.
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Kapalka isn't suggesting that social games as a whole are going to die. Instead, he says it's the end of a "golden era," where the possibilities of the genre seemed limitless. Now that social gaming has taken root, the realities are becoming more evident: the extraordinary amount of competition, harsher restrictions from Facebook, slowing growth and dwindling margins will make it increasingly difficult for new social games to catch on. "Facebook can't go that much faster," Kapalka added. (Of course, Facebook would disagree.)
While Facebook and social games factor into PopCap's success so far, Kapalka doesn't seem too concerned about any sluggishness in the sector. The reason? PopCap has its hands in enough places to feel secure. "I feel PopCap's really diversified over the last ten years, we've never been necessarily the biggest company doing Xbox games or mobile games, but we've always been able to keep our hands in all these different areas, and sort of shift as necessary to whichever platforms are doing well." Plants vs. Zombies, for example, will continue its expansion to Xbox this week, and Nintendo DS next year.
PopCap CCO: Facebook gaming's 'golden era' may be at an end originally appeared on Joystiq on Wed, 08 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.
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Konami has released a load of screenshots and a video of the Wii version of Pro Evolution Soccer 2011.
Click here to read the full article
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In addition to new visuals, the PS3 version of Dungeon Hunter will boast four player cooperative multiplayer, both online and off, making it one of Gameloft's most ambitious PSN games yet. Get a glimpse of the iPhone original after the break.
Continue reading Dungeon Hunter gets HD remake for PS3
Dungeon Hunter gets HD remake for PS3 originally appeared on Joystiq on Wed, 08 Sep 2010 07:00:00 EST. Please see our terms for use of feeds.
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Pour commencer, les joueurs pourront maintenant affronter tous les adversaires, quel que soit le type de contrôle utilisé (Wiimot(...)
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Continue reading Video game characters need business cards too
Video game characters need business cards too originally appeared on Joystiq on Wed, 08 Sep 2010 06:00:00 EST. Please see our terms for use of feeds.
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Of course, it's hard to name a game without knowing more about it. "In our shooter, there is a reason the world scrolls vertically, and a reason that you can't turn around," explains Futurlab, "everything is being sucked into a giant black hole!" Additionally, you'll be able to "save other people that are being sucked into the black hole" via your ship's unique teleporting ability. And ... well, that's all we know.
Hopefully, you can come up with something a bit more fitting than our suggestion -- COOKIESz.
You can name Futurlab's upcoming Minis space shooter originally appeared on Joystiq on Wed, 08 Sep 2010 05:00:00 EST. Please see our terms for use of feeds.
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add to furlTue 07 September, 2010

Not shocking news, but apparently it hadn't been put on the record yet, and some folks were wondering if NBA Jam for the Wii would have online multiplayer support over the Nintendo Wi-Fi connection. Answer: No.
EA Sports Vancouver confirmed it today, but I swear I'd heard it before. Maybe it's because of the Wi-Fi connection's poor reputation for this sort of thing that I assumed it wouldn't be supported. NHL Slapshot, the Wii hockey title also made by EA Vancouver, also does not have online multiplayer. That said, EA Sports' current Wii versions of Madden NFL, FIFA, Tiger Woods PGA Tour and last year's Grand Slam Tennis do.
Online multiplayer is absolutely a feature of the NBA Jam version that comes free with a one-use download code in retail copies of NBA Elite 11 on the PS3 and Xbox 360. However, that version will not have the Remix Tour, which supplies boss battles and unique challenges in single and - local - cooperative multiplayer modes.
All versions of the game will use the same lineup of players, secret characters, and NBA Legends.
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He won't leave it alone. Seemingly eager for the day he's proved right in his prediction that companies will start charging subs fees for multiplayer gaming, Michael Pachter has blamed the appeal of MP mode for the decline in software sales.
Click here to read the full article
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2K Sports will publish Top Spin 4, the latest edition of its tennis sim, in 2011, with versions for the Xbox 360, PS3 and Wii.
In a statement issued today, Greg Thomas, 2K Sports' president of product development promised the game would deliver "an uncanny level of realism in the player and stadium models, authentic audio captured directly from real tennis matches, and all-new innovative controls."
The game is being developed by 2K Czech. Pam Development, the series' original studio, was bought by 2K Games and closed shortly after Top Spin 3 released. That game was generally praised for its superior presentation and realistic venues, tournaments and the depth of its player roster, but criticized for the difficulty of its control set.
A specific release date was not given. 2K Sports did say that preordering the game from GameStop will bring a free "vintage Andre Agassi" playable character (pictured above) when the game releases. The offer's good in North America only.
2K Sports rolled out five screens for the game in development. Check 'em out below.
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The Dark Knight returns to a more campy and colorful time in Batman: The Brave and the Bold for the Nintendo Wii, and he's brought friends.
Batman: The Brave and the Bold is the video game adaptation of the latest Batman animated series. In the cartoon, Batman teams up every week with a different DC Comics hero to take down a different DC Comics villain, usually learning something in the process. Wayforward Technologies takes that formula and applies it to a side-scrolling beat-em-up for Nintendo's Wii, giving fans a chance to battle through four episodes of the series with four different sidekicks and a handful of supporting characters lending a hand.
The Brave and the Bold cartoon is a delightful journey through the pages of DC Comics history. Can the video game keep up?
Loved
Batman and his Amazing Friends: Just like the animated series the game is based on, Batman: The Brave and the Bold features a cornucopia of DC Comics heroes and villains, from heavy hitters like Green Lantern and Aquaman to more obscure second and third stringers. I battled the likes of the Clock King, Gentleman Ghost, and Cat-Man, calling upon the powers of Plastic Man, the Red Tornado, and Captain Marvel to lend a hand along the way. It's nice to see some of DC's more obscure characters getting a chance to strut their stuff.
Wii Remote Controls: Pretty standard side-scrolling beat-em up gameplay is freshened up a little with the inclusion of Wii remote gesture controls for some of the game's more powerful attacks. Swiping the Wii remote side-to-side results in a more powerful attack. Swiping downwards while jumping brings Batman and his friends dropping down for a ground pound maneuver. Summoning helper characters during battles will see you shaking your Wii remote like a madman, adding more damage to the colorfully animated effects. The gesture-based controls aren't overused, instead providing a nice diversion from the standard punching, kicking, jumping gameplay here and there.
Episodic Format: Fans of the cartoon will be pleased to find the game follows the same episode formula followed in the show. Each of the four episodes start off with a brief, marginally related opening scene, giving villains like Flash's Rogues and the Clock King a brief moment in the spotlight, followed by the opening credits from the show and several levels' worth of beat-em up combat, glued together with a central storyline. Each episode features a controllable guest star: Robin, the Blue Beetle, Hawkman, or Guy Gardener - each with their own upgradeable weapons and gadgets. Each episode even teaches a message, from the dangers of making assumptions to learning to think before you act.
Upgrades: The monotony of bashing endless waves of enemies into submission over four lengthy episodes is broken up by the game's upgrade system. As you defeat enemies you collect coins, which can be used to upgrade the various gadgets Batman and his partners use throughout the game, making them more powerful and in some cases much more useful. Enemies giving Batman coins makes no sense of course, as his alter-ego Bruce Wayne is ridiculously wealthy, but it's something to do. Plus, the game charges you 100 coins when you die, so the upgrade system gives you a little more incentive not to buy the farm.
The Blue Beetle: Of the four guest characters that join Batman on his travels through The Brave and the Bold, none are quite as entertaining as the Blue Beetle, voiced by Will Friedle. Friedle stands out among a stellar voice cast, bringing an air of naiveté and charm to the fledgling third incarnation of the Beetle. Like Spider-Man at his finest, the Beetle tosses quips as readily as he does punches, and easily scores the best lines of the game. Bordering on breaking the fourth wall, he casually mentions how it feels like he and Batman are in a video game, and during a level involving flying a hover board continuously points out how the scenery seems to be scrolling past over and over again. I'd take a full Blue Beetle game any day.
DS Connectivity: Owners of the Nintendo DS version of Batman: The Brave and the Bold can connect the two games together in order to add a second or third player to the mix as Bat-Mite, a chibi Batman with the power to manifest items on the game screen. I played through several levels of the game with a friend controlling Bat-Mite using the DS touch screen, doling out health and combo power-ups, tossing bombs, and materializing anvils that more often than not hit me instead of my enemies. It's chaotic, a bit silly, and completely unnecessary, but it's nice to see someone making use of the DS as a Wii input device.
Hated
Repetitive Dialogue: This is a relatively common problem with games of this ilk. I understand that when two characters need to banter across game levels that could take differently-skilled players varying amounts of time to complete, there's going to be some repetition. I can handle that. When I am going through a training session in which the character Wildcat walks me through a set number of moves, however, it strikes me that a set number of congratulatory statements would have been easy enough to come up with. Instead he repeats the same three phrases of encouragement over and over again. This makes me wonder if the game wouldn't have been that much better if a bit more time was spent in the voice recording studio.
Guy Gardner: Green Lantern Guy Gardner is as annoying as the Blue Beetle is entertaining. It's not the fault of the characters voice actor, who does a fine job handling the dialogue, but rather the dialogue itself. Gardner spends the first half of his episode being an outrageously self-centered jerk, only to have a sudden realization that transformers him into whiny emo-Green Lantern. Both are equally insufferable, and since his is the last episode (technically), it ends the game on a down note.
Batman: The Brave and the Bold is based off of a cartoon meant to be enjoyed by both adults and children for different reasons. Children enjoy the colorful characters and action, while adult fans of DC Comics enjoy the intelligent dialogue while seeing classic heroes and villains come to life on the screen. The video game is much the same, catering to the younger set with colorful and simplistic gameplay while keeping the grown-ups hanging on to see who shows up next to lend Batman a hand.
While it might not win any awards for innovation, Batman: The Brave and the Bold is more than enough to keep children young and old glued to their seats for several hours of old-fashioned crime-fighting fun.
Batman: The Brave and the Bold was developed by Wayforward Technologies and published by Warner Bros. Interactive Entertainment for the Wii on September 7. Retails for $39.99 USD. A DS version of the game that connects to the Wii version retails for $29.99. A copy of both games was given to us by the publisher for reviewing purposes. Played through the main storyline via a combination of single player, two player, and single player with DS accompaniment.
Confused by our reviews? Read our review FAQ.
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Sortie : 26 octobre 2010
Les fans de football propriétaires d'une Wii peuvent se réjouir puisqu'une première vidéo de gameplay très détaillée de PES 2011 vient d'être diffusée par Konami. Ils pourront y déc(...)
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Industry legend Warren Spector has revealed that he originally met with Disney to pitch a new sci-fi game - a title he felt would be considered the spiritual successor to Deus Ex.
Click here to read the full article
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"A wallet assault", "twitchy", "random": These are some of the words ONM used to describe Tony Hawk's skateboard peripheral in their Tony Hawk's Ride review. Yet, the skateboarding peripheral will be making a return in his forthcoming follow-up, Shred, and the ex-pro skateboarder has now told the mag that it will work well with the game this time.
Click here to read the full article
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2K Sports has announced another title in its long-running tennis franchise, Top Spin.
Click here to read the full article
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Warren Spector has told
Click here to read the full article
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Wii title Tales of Graces was so buggy that the game had to be recalled. A ported (and no doubt refined and hopefully bug-free version) is coming to the PS3.
The PS3 version is dubbed "Tales of Graces f" and features new in-game content and a rounded out story. The game also comes with codes for downloadable character costumes.
Priced at ¥8,397 (US$100), Tales of Graces f will be released on December 2. That is the day after Monster Hunter Portable 3rd is released for Japanese PSPs, and the day that the vast majority of Japanese gamers will be spending playing Monster Hunter.
Tales of Graces f [Official Site]
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Playing a Doctor Who Wii game with a Wii-Remote could be fun. This is better.
This fall, the British sci-fi series is getting a Wii title called Doctor Who: Return To Earth. The BBC has teamed with a peripheral maker to create a Sonic Screwdriver Wii controller.
A Sonic Screwdriver stylus will also be released for DS game Doctor Who: Evacuation Earth.
As the Official Nintendo Magazine UK points out, actor Matt Smith, who currently plays the doctor, is lending his likeness to the game as is Karen Gillan, who plays his cohort Amy Pond.
News: Doctor Who gets Sonic Screwdriver Wii Remote [Official Nintendo Magazine Thanks, Jekku!]
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This year is the 25th anniversary of Super Mario Bros. Time for a special logo. Kyoto-based Nintendo has filed a trademark for the pictured anniversary logo. This is it.
The logo could be used in the Super Mario All-Stars reissue or any other merchandise Nintendo is planning for this year.
For the game's 20th anniversary, Nintendo created a logo to mark the occasion. The company also released a special "Famicom edition" of the Game Boy Micro with the logo branded on the back.
While nothing has been confirmed, we can see Nintendo doing something similar for the Nintendo DS.
Super Mario Bros. was released in Japan on September 13, 1985 and on October 18, 1985 in North America.
Nintendo Gives Mario A Special Logo For His 25th Anniversary [Siliconera]
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add to furlMon 06 September, 2010

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Is your mouth open? If it's closed, watch out, because Nintendo's next console will make you all slack jawed. But relax, we're a few years off. Go ahead, shut your yapper.
Whether it's been portables, controllers or even 3D, Nintendo has been a trailblazer. And according to Metroid co-creator Yoshio Sakamoto, that doesn't look like it will stop any time soon.
"At Nintendo we always have the obligation to surprise users with a new game console," Sakamoto told website 3D Juegos in a recent interview. "We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open."
Last year, Nintendo president Satoru Iwata stressed the importance of surprising people with the new Nintendo console — more importantly, Iwata mentioned how it was important for Nintendo to include "meaningful" surprises for consumers. "As for timing," Iwata said at the time, "it may be three years from now, five years from now or eight years from now."
Yoshio Sakamoto: "Nintendo sorprenderá con su nueva consola de sobremesa" [3D Juegos via [Pic]
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2K Sports made one of the more intriguing - and gutsy - calls in sports publishing when it shelved NHL 2K on the PS3 and Xbox 360 for a year, going Wii-only for NHL 2K11.
The business story makes sense: At the time, 2K was unchallenged in Wii hockey (EA Sports has since announced a competitor, due out tomorrow). And while its core console offering had lagged in both quality and sales, NHL 2K on the Wii had a well regarded second offering last year, and enjoyed decent sales, especially in Canada.
So NHL 2K11 only on the Wii makes sense for business, but does it for the consumer? Did 2K Sports plow everything into its Wii version? Or is this a tide-me-over until the studio gets back on its feet with the 360 and PS3?
Loved
Presenting the NHL: Wii games get graded on a curve, so here's the obligatory blah blah blah about it being last-generation graphics. OK, done. That said, NHL 2K11 is a finely rendered game for the hardware, and it gotten some TLC with new lighting, arena interiors, and more recognizable player modeling - and in more than just the faces. Big goons handle differently than nimble snipers, for example. The commentary by Randy Hahn and Drew Remenda is still strong and breezy in appropriate spots. It may not draw raves, but you won't be conspicuously reminded you're on a Wii unless you're playing one of the Mii mini-games.
Lots Of Value: Hand it to 2K Sports, there is a ton of variety on the disc. One-off game modes include mini-rink 2-on-2, pond hockey (four offensive players to a side), and the outdoors Winter Classic, which is hardwired to last year's setting and participants (Fenway Park, Bruins and Flyers) but still a gas. Traditional 5-on-5 hockey has the franchise mode, and it's the only Wii hockey title with online multiplayer, which includes both leagues and a cooperative team-up mode. It does not have a singleplayer career mode, and I would think a mode controlling one guy, especially a goalie, would be optimal for motion control. But 2K10 did not have it in any version, so Visual Concepts would have had to build it specifically for Wii first. Finally, "Road to the Cup" replaces last year's Mii Super Skills challenges. The minigames are a bit quirkier, but a lot of fun among friends and kids, and the progression (winning games wins you fans, fans win you the whole shebang) is more purpose-driven.
Classic Controller Support: This is not the kind of compliment 2K Sports set out to receive, but the game is one of only a few team sports titles that support the Wii Classic Controller and it's much more accessible as a fully featured sports simulation with one. Three control sets serve your tastes, whether you want to shoot with face buttons, shoulder buttons or the analog stick. It's the only hockey game on the Wii that can be played with a traditional controller, and it's a comfortable fallback for those who find the motion control too byzantine and just want to play by more familiar means.

Hated
Limp wristers: Slap shots on motion control are no problem and feel great. Wristers and putbacks nearly always have some sort of hitch in the swing animation and one-timers didn't normally fire off as intended. Shots are activated by pulling on the B trigger and flicking directly left for a fast shot, but the game seems to detect even the minutest draw right and cycles the slapshot animation. It takes a good deal of touch to smoothly execute the bang-bangiest of shots on goal. You'll frequently see your player get into a slap animation with a brief pause and finally the wrist shot, and when you're operating close to the goal this is long enough to allow the goalie to get into position, or for the defenseman to swing over and clean you out. You can stuff rebounds with a quick pull of the B trigger, but it's insufficiently accurate from anything but point blank.
Infor-motion Overload: I'm admittedly not the best at hockey, but this sport is just too fast-paced, with too much continually contested or in motion, to be played with so many gestures that barely feel connected to the action. There are six contexts with many discrete commands to remember - for example, you can sweep your stick, hold it to the ground to block a pass, or raise it in the air. After the tutorials, my mental RAM had filled up too fast to access how to do this and many other highly specific tasks in the heat of the moment. Among friends with two Wiimotes and Nunchuks I could easily see many games being played only with slapshots, body checks and basic passing, and no user goalie control, because everyone understands a slapshot motion, a shove (with the Wiimote and nunchuk) and a button press to pass. After that, it's a tangle of modifiers and subtleties, and remembering to reach for the minus button to get on your netminder. If you're dying to play hockey with motion control, go into pond hockey or the mini-rink and have a blast. Otherwise, be prepared to put in a lot of time getting to the point where these gestures are second nature.
NHL 2K11 isn't going to make hockey fans get out of bed and buy a Wii. If they have one, however, it's worth a good look, especially for those who didn't catch NHL 2K10. Those who bought 2K10 on the Wii won't see too much different in this year's game. And everyone should fetch the immediate online roster update because the one on the disc is a bit outdated.
Its motion control has its moments, especially with MotionPlus. The 1:1 stickhandling is finely tuned. I just rarely transitioned from it into the shot I wanted. Puck juggling is a neat curiosity but its usefulness just wasn't that apparent to me. In sum, the motion control set is better suited to lower-stakes affairs like mini-games and multiplayer with friends in the room. So this is neither a step forward in the argument for motion in the core sports simulations, nor a game that truly wins on the features that set apart this platform.
But the core product is still a serious treatment of hockey, and with a Classic Controller, NHL 2K11 is one of the few full-featured, traditional sports sims on the Wii. It's an unusual stronghold for a sports developer to seek while it retrenches on the 360 and PS3. If NHL 2K11 doesn't completely fulfill the discriminating sports gamer, it still offers plenty to a broader spectrum of skills, ages and expectations.
NHL 2K11 was developed by Visual Concepts and published by 2K Sports for the Wii on Aug. 24. Retails for $49.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played all game types in both single and multiplayer modes.
Confused by our reviews? Read our review FAQ.
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Sortie : 2011
Édité par Square Enix, le jeu de rôle orienté action Dungeon Siege III a fait forte impression lors de sa dernière présentation à la gamescom 2010. Bénéficiant d'une réalisation en béton comme on (...)
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(...)
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add to furlSun 05 September, 2010

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add to furlSat 04 September, 2010

At PAX, LucasArts is showing off what person after person keeps calling Star Wars Smash Bros. Wrong?
The video I've shot and am showing you here is the offline multiplayer mode in the Wii version of October's Star Wars: The Force Unleashed II. And, no, its designer says, Smash Bros. was not the inspiration.
Watch the game in action, as its developer explains the design and other inspirations:
It turns out that creative lead James Clarendon at Red Fly Studio is a fan of many fighting games and drew from inspirations as diverse as SNK vs. Capcom and... The Outfoxies? Clarendon told me that that game is an antecedent of Smash Bros. What he liked about that one is its use of transforming levels.
But if you don't know Outfoxies any better than I do, I think you can think of this as Super Star Wars Smash. Up to four players can choose from eight characters and play them in fixed-screen arena levels. You control combat with Wii Remote and Nunchuk, hammering buttons for attacks, using a dash move for quick escapes and collecting items to charge super attacks.
You can choose from characters unlocked while playing the single-player campaign. The roster includes Darth Vader and Boba Fett as well as characters from Clone Wars, Force Unleashed and other corners of Star Wars fiction. The levels include the Death Star laser tunnel, Jabba the Hutt's sail barge and a big arena that includes a monster than can beat up Rancors.
Last player standing wins.
I played it and enjoyed it. But I did struggle as Boba Fett. His offense is a little weak. He can fire rockets but by default shoots a laster pistol. He can jump and use his jetpack to fly, which makes him tough to catch, but the fact is, he does not wield a lightsaber and he can't force choke.
I shoulda picked Darth Vader!
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Conduit 2, a game that's actually been in development for the Wii instead of talking about it, got a reminder of the pecking order for Nintendo shooters when Sega moved it to 2011 to stay out of GoldenEye's way.
Nintendojo reports that Sega and High Voltage Studios confirmed that Conduit 2 will be moved to the first three months of 2011; it had been scheduled to come out Nov. 2. Johnny-come-lately GoldenEye 007, whose rebirth on the Wii had been all talk until June, butted in on that date when Activision finally confirmed the game at E3.
That's the bad news; good news is High Voltage confirmed that players can use the Wii's classic controller to play the game's multiplayer. The Conduit II will also support Wii MotionPlus.
Conduit 2 Hits Delay, Coming in 2011 [Nintendojo via Joystiq]
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Here for your enjoyment is the full, nearly 7-minute long opening cinematic sequence for upcoming Wii game, Disney Epic Mickey.
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Nintendo's new game at Penny Arcade Expo 2010 is Fluidity, a downloadable WiiWare game that has you sloshing water through the pages of a magical book called the Aquaticus. This game's a beauty. I have three clips to prove it.
In the first clip, you can see a Nintendo representative showing the basics of the controls. Hold the Wii remote sideways and tilt it to tilt the word; shake it to make the water jump. These are essentially the same movement mechanics seen in Sony's beloved and beautiful Loco Roco series. In Sony's game, you amass globs of round Loco Roco creatures who can clump into a bigger blob or re-separate. In Fluidity, you amass water drops into a splash of water
The second clip shows more of the puzzle gameplay. The watery physics makes me think of Q-Games' PixelJunk Shooter. The muted-color graphic novel style makes me think of science textbooks and Chris Ware graphic novels. These are all good aesthetic overlaps, as far as I'm concerned.
As you find rainbow drops, as seen in the clip above, you unlock new sections of the interactive book, allowing you access to harder levels.
Nintendo released an official trailer, which shows more of the game in action, including the ability to change the water. It can be ice or, I believe, some sort of explosive steam.
There is no release date for the game yet. Nintendo is publishing, but it was unclear who made the game. If you're at PAX in Seattle this weekend, I recommend stopping by Nintendo's booth and playing it.
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And I thought it was weird that I played Duke Nukem Forever on Friday at PAX 2010. Did I also play a new Sonic game that was good? Was it all a dream?
A Kotaku reader I ran into on Friday named Mark played Sonic Colors and said he still can't stand seeing Sonic in a 3D perspective. He doesn't want Sonic to run into his TV screen; he wants side-scrolling Sonic. Reader Mark wasn't excited by Sonic Colors, the next big console Sonic game. But I played two new Sonic Colors levels being shown here at PAX in Seattle and thought it was pretty good; good enough that I asked a Sega representative to play it so I could film it and show it to all of you.
See Sonic Colors and judge for yourself. The game comes out for the Wii in November.
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add to furlFri 03 September, 2010

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Sortie : 15 octobre 2010
Prêt à faire son grand retour après des années de silence, Medal Of Honor abandonnera la Seconde Guerre mondiale au profit d'un conflit moderne. En conséquence, les joueurs profiteront (...)
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Martin Hollis, who while with Rare was one of the men behind the original GoldenEye on the Nintendo 64, has some kind words to say about Activision, the publisher pushing the remake.
Oh, sorry, did I say kind?
"I imagine it is a business decision isn't it?", HOllis told Official Nintendo Magazine. "This name is valuable, let's use it. I find it hard to picture Activision's top management being excited about the original and wanting to do it justice. In fact, I find it hard to imagine them being excited about any game. It's my perception that they are trying to be EA, only more so. I think they are doing a fine job at that."
Before you think he's saddled with a load of sour grapes, Hollis does have kinder words to say about Eurocom, the actual developers working on the game, saying "they are a good company" and that "I'm confident they have done their very best".
GoldenEye 64 designer slams Activision over Wii remake [ONM]
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jeuxvid(...)
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add to furlThu 02 September, 2010

Because the world was in need of something particularly soft and precious right now, Nintendo of Japan has released a new trailer for its hyper adorable platformer adventure Kirby's Epic Yarn. (It's perfectly acceptable to squeal now.)
Diabetics may want to look away, for the latest preview of Kirby's next game for the Wii is gruesomely sweet. But those who pass on Kirby's newest video preview will miss out on the pink puffball's many abilities and a stringy King Dedede.
Kirby's Epic Yarn hits Japan on October 14, just three days before it comes to the Wii in North America.
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Sortie : 30 septembre 2010
En cette période de rentrée, le Cliq est là pour vous sortir de la morosité ! Et on commence avec FIFA 11, qui se dévoile aujourd'hui par le biais d'une nouvelle vidéo. Pour la première fois(...)
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According to a report from a Japanese retail event, Nintendo is planning on bringing Super Mario All-Stars to the Nintendo Wii.
On sale October 21 for ¥2,500 (US$30), the compilation will mark the 25th anniversary of Super Mario Bros. The game first went on sale in Japan in September 1985. It went on sale the following month in North America.
The original Super Mario All-Stars — which consists of Super Nintendo remakes of Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario Bros.: The Lost Levels — was released back in 1993.
The Wii reissue will feature special packaging. Included will be a booklet called "Super Mario History 1985-2010" as well as a CD of Mario music ranging from the original game to Super Mario Galaxy 2.
No word on an international release.
【Wii】『毛糸のカービィ(Kirby's Epic Yarn)』、『スーパーマリオコレクション SPパック』の発売が決定 [ ゲーム情報!ゲームのはなし]
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This year's Tokyo Game Show will have a whole slew of games on display. Currently, which platform will get the most games? Let's have a look:
PC
Number of titles for this year's TGS: 118
Number of titles for last year's TGS: 76
Nintendo DS
Number of titles for this year's TGS: 109
Number of titles for last year's TGS: 41
PSP
Number of titles for this year's TGS: 40
Number of titles for last year's TGS: 11
PlayStation 3
Number of titles for this year's TGS: 23
Number of titles for last year's TGS: 12
Xbox 360
Number of titles for this year's TGS: 22
Number of titles for last year's TGS: 17
iPad
Number of titles for this year's TGS: 16
Wii
Number of titles for this year's TGS: 8
Number of titels for last year's TGS: 8
PlayStation 2
Number of titles for this year's TGS: 1
Number of titles for last year's TGS: 0
Keep in mind that this is not the final list. Publishers and platform holders typically reveal stuff closer to the show or once it commences. Expect these numbers to increase.
But check out the PSP! Forty titles — a huge leap from last year. The PSP isn't dead in Japan, not by a damn sight.
4Gamer.net - 東京ゲームショウには723タイトルが勢ぞろい。主要メーカーの出展タイトルリストとブース概要をまとめて掲載 [4gamer]
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add to furlWed 01 September, 2010

New boxart for Donkey Kong Country Returns revealed!
[gamefly.gameflycdn.com]
I'm digging the little jungle scene, but it doesn't hold a candle to the intricate boxes of the original games. I assume this is confirmation of Rambi, but I don't his look here. He seems to have aged as much as this franchise.
#speakup #wii #donkeykongcountryreturns
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Copyright L8RMEDIA 1998-2009 - Tous droits réservés - L'intégralité des articles est à consulter sur jeuxvideo.org
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Sortie : non communiquée
Aujourd'hui, on démarre en fanfare avec le prince des cross-over, Street Fighter X Tekken. Dans notre reportage, Le développeur Yoshiro Ono nous explique comment est née l'idée de(...)
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add to furlTue 31 August, 2010

Note : Cette solution a été réalisée à partir de la version Wii, mais le cheminement est le même pour les deux versions (Wii et DS).
Vous incarnez Sunny qui assume très bien son statut de blonde. Suivez les indications (...)
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(...)
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Terminez l'aventure principale et examinez le fourneau du forgeron.
Dragon Veins
Terminez l'aventure principale et examinez le rocher Yotsume.
Karakuri Inn
Terminez l'aventure principale et examinez le r(...)
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(...)
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Sortie : non communiquée
Attendu sur le Playstation Network, Malicious prend un malin plaisir à rester discret. Du coup, on ne sait pas beaucoup de choses à son sujet mais une nouvelle vidéo nous éclaire un peu. Très inspi(...)
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add to furlMon 30 August, 2010

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Sortie : 3 novembre 2010
Gran Turismo 5 se sera fait attendre mais le jeu de courses de Sony devrait en valoir la chandelle. En effet, le développeur vient d'annoncer que son bébé accuserait(...)
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«Voix Off :<(...)
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add to furlSat 28 August, 2010

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add to furlFri 27 August, 2010

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Sortie : 30 septembre 2010 sur PC - mars 2011 sur PS3
Attention les yeux, on commence ce Cliq avec du lourd ! Final Fantasy XIV Online revient avec un magnifique trailer qui en met plein les mirettes, ave(...)
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add to furlThu 26 August, 2010

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Sortie : non communiquée
Mega Man Universe sur PS3 et 360 nous permettra bientôt de laisser libre court à notre imagination pour créer nos propres personnages dans des niveaux personnalisés. Tout comme dans Lit(...)
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Copyright L8RMEDIA 1998-2009 - Tous droits réservés - L'intégralité des articles est à consulter sur jeuxvideo.org
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add to furlWed 25 August, 2010

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